Presentation: Go Beyond Native With Web-Based VR and AR
Abstract
The use of virtual and augmented reality hardware and software has exploded in the past few years thanks to products like the Oculus Rift, HTC Vive, Google Daydream, and recent releases of Apple's ARKit and Google's ARCore SDKs. But most of this growth is fueled by native applications in a highly fragmented ecosystem requiring developers to target specific hardware with proprietary SDKs.
Meanwhile delivering 3D experiences on the web has been improving at a rapid pace thanks to WebGL, libraries like Three.js, and the prevalence of high performance 3D hardware acceleration on mobile devices. The groundwork has now been placed to create compelling and performant VR and AR experiences delivered entirely through the browser.
But how does web-based VR and AR compare to native applications? Can they really exceed native experiences? How does a web developer without 3D experience get started on this seemingly complicated work? Is VR or AR even relevant for my application? Are there enough users out there to take advantage of this tech?
Join this session for answers to these questions and more!
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