Presentation: Go Beyond Native With Web-Based VR and AR

Track: Web as Platform

Location: Pacific LMNO

Day of week:

Slides: Download Slides

Level: Intermediate

Persona: Architect, Developer, Front-end Developer, Technical Engineering Manager

Abstract

The use of virtual and augmented reality hardware and software has exploded in the past few years thanks to products like the Oculus Rift, HTC Vive, Google Daydream, and recent releases of Apple's ARKit and Google's ARCore SDKs. But most of this growth is fueled by native applications in a highly fragmented ecosystem requiring developers to target specific hardware with proprietary SDKs.

Meanwhile delivering 3D experiences on the web has been improving at a rapid pace thanks to WebGL, libraries like Three.js, and the prevalence of high performance 3D hardware acceleration on mobile devices. The groundwork has now been placed to create compelling and performant VR and AR experiences delivered entirely through the browser.

But how does web-based VR and AR compare to native applications? Can they really exceed native experiences? How does a web developer without 3D experience get started on this seemingly complicated work? Is VR or AR even relevant for my application? Are there enough users out there to take advantage of this tech?

Join this session for answers to these questions and more!

Speaker: Kieran Farr

Senior Director @Brightcove

Kieran Farr is a recovering technical co-founder of an online video startup that grew during the emerging standard of HTML5 video on the web. He now works in emerging technology at Brightcove, a market leader in online video, helping to advocate for web-based delivery of 360ยบ video, VR and AR experiences. In his spare time he is a community advocate for Web-based VR and AR, the organizer of SF WebVR/AR meetup, teaches WebVR to middle and high school students, and mentors startup founders for 500 Startups and the European Innovation Academy.

Find Kieran Farr at

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