Speaker: Michael Bunnell
Graphics Programmer & Academy Award Winning Computer Graphics Researcher
Michael Bunnell is a Sci-Tech Academy Award winning graphics researcher and software engineer. He has written several chapters for the popular GPU Gems series of books on lighting, shadowing, and subdivision surface tessellation. He has spoken at GDC as a member of NVIDIA’s original shader compiler team. He also presented at SIGGRAPH as a member of a panel on global illumination. Michael has been working in the mobile game industry for over five years, and is currently at MZ, where he is in charge of the graphics portion their game engine.