Presentation: Taking Advantage of Advances in Mobile Hardware
Abstract
As part of the engineering team at MZ we have been constantly updating the game engine that runs the highly successful Game of War: Fire Age, Mobile Strike, and Final Fantasy XV a New Empire mobile games. We have taken the engine from its 2D sprite-based roots and turned it into a full-fledged 3D engine with advanced rendering and animation features. We will present our unique solutions to the problems that arose while trying to create the best experience possible on new hardware without alienating customers with older, less-powerful devices.